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Computers and Games

Cover von Computers and Games

9th International Conference, CG 2016, Leiden, The Netherlands, June 29 - July 1,2016, Revised Selected Papers, Lecture Notes in Computer Science 10068 - Theoretical Computer Science and General Issues

Aske Plaat/Walter Kosters/Jaap van den Herik

Springer Verlag GmbH

53.49

(inklusive MwSt.)

Verfügbarkeit: Besorgungstitel, Festbezug

Zusatztext

This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers.  The 20 papers cover a wide range of computer games and many different research topics  in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.

Weitere Details

Erschienen: 10.12.2016

Umfang: xx, 225 S., 68 s/w Illustr., 225 p. 68 illus.

Sprache: ENG

Einband: KT

ISBN/EAN: 9783319509341

Umbreit-Nr.: 460562

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