HCI International 2025 - Late Breaking Papers
eBook - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27,2025, Proceedings, Part XV, Springer Nature Proceedings Computer Science
€111.95
(inklusive MwSt.)
Verfügbarkeit: Lieferbar
Zusatztext
<p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">The 16-volume set LNCS 16331–16346 constitutes late breaking papers from the 27th International Conference on Human-Computer Interaction, HCI International 2025, held in Gothenburg, Sweden, during June 22-27, 2025.</span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">439 papers and 104 posters were included in the volumes of the proceedings published after the conference, as “Late Breaking Work”.</span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">The papers were organized in topical sections as follows:</span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">Part I: Theoretical and Conceptual Advances in HCI; and User Interface and Interaction Design; Design for Inclusivity and Social Impact.</span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">Part II: Robotics, Embodied Agents, and Human-Robot Interaction; Smart Environments and Manufacturing Systems; Human-AI Interaction and Generative AI in Design; and Ethics, Privacy and Sustainability in Digital Systems.</span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">Part III: Human Experience in Virtual Environments; Human Factors in Intelligent and Autonomous Systems; and Computational Methods for Human Behavior Analysis. </span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">Part IV: Human Performance and Safety in Aviation; Human-Automation Teaming; Eye Tracking, Cognition, and Situation Awareness; and Innovations in Adaptive and Responsive Environments.</span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">Part V: Accessibility and Inclusive Interaction Design; Accessibility and Innovations in Intelligent Environments; and Human-Centered Technologies for Autism and Neurodiverse Populations.</span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">Part VI: Designing for Positive Change: Well-Being, Inclusion, and Social Impact; Cross-Cultural and Creative Design Futures; Design and Engineering of Mobility Experiences; and Human Factors, Safety, and Driver Assistance.</span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">Part VII: Social Media, Society, and Digital Communities; LLMs and Intelligent Agents in Social Computing and Security; Understanding User Behavior in Social Computing; and Security, Privacy, and Trust in Digital Environments.</span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">Part VIII: Frameworks and Computational Methods in XR; Human Factors and User Experience in XR; XR, Culture, and Immersive Heritage Experiences; Extended Reality in Healthcare and Medical Training; and Serious Games and Interactive Narratives. </span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">Part IX: Ergonomics and Digital Human Modeling; Digital Human Modeling in Fashion and Textiles; Artificial Intelligence and Smart Services in Digital Human Modeling; and Health Monitoring, Decision-Making, and Care Optimization.</span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">Part X: Generational Differences and Technology Acceptance in Older Adults; Healthy Lifestyle, Physical Activity, and Active Aging; Cognitive Health, Well-Being; and Preventive Care; Intelligent Systems, Safety, and Aging in Place; and Artificial Intelligence in Healthcare and Well-Being.</span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">Part XI: User Experience and Interaction for Positive Social Impact; User Experience Methods, Tools, and Metrics; User Experience in Education and Learning; and User Experience in Digital Heritage and Art. </span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">Part XII: User Experience in Product and Service Design; User Experience, AI, and Emerging Applications; Digital Innovation and Interactive Design for Cultural Heritage; and Technology-Driven Cultural Shifts: AI, Metaverse, and Digital Society.</span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">Part XIII: Human-Centered Perspectives on New Technologies Adoption and Impact; AI-Empowered Ageing, Education, and Healthcare; Advances in Commerce, Marketing, and Consumer Behavior; and Digital Transformation of Business and Governance.</span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">Part XIV: Immersive Technologies for Learning; Inclusive and Collaborative Learning Design; Adaptive Instructional Systems; AI, Data, and Intelligent Support in Education.</span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">Part XV: Human-Centered Artificial Intelligence: Frameworks and Lessons Learned; Frameworks and Approaches for Trustworthy and Explainable AI; Large Language Models – Capabilities, Biases, and Applications.</span></p> <p class="MsoNormal"><span lang="EN-US" style="mso-ansi-language: EN-US;">Part XVI: Generative AI in Creativity and Design; Human-AI Interaction and Collaboration; and Mobile Technologies for Health, Education, and Digital Engagement.</span></p>
Weitere Details
Erschienen: 01.01.2026
Umfang: 39.19 MB
Sprache: ENG
ISBN/EAN: 9783032131843
Umbreit-Nr.: 590626
