COMPUTER GRAPHICS PROGRAMMING IN OPENGL WITH JAVA 4E
Zusatztext
<p>Master modern 3D graphics shader programming with<i>Computer Graphics Programming in OpenGL with Java, Fourth Edition</i>. This newly revised and expanded edition is the definitive resource for undergraduate students, educators, and industry professionals seeking a practical and accessible guide to modern OpenGL 4.0+ shader programming using Java, as well as its theoretical foundations. Designed in a 4-color, "teach-yourself" approach, the book simplifies complex concepts and delivers hands-on learning with comprehensive examples and running code.</p><p><b>FEATURES</b></p><ul><li><b>Shaders and the Graphics Pipeline:</b> Understand vertex, geometry, tessellation, and fragment shaders for rendering models with textures, lighting, shadows, height mapping, noise maps, skyboxes, simulating water, wood, marble, clouds, and more.</li><li><b>Managing 3D Graphics Data:</b> Learn how to organize, store, and manipulate data to efficiently render 3D objects. Includes a new chapter on building a camera controller for viewing 3D scenes.</li><li><b>Ray Tracing and Complex Models:</b> Delve into ray tracing techniques, including a new chapter on bounding volume hierarchies for handling complex models.</li><li><b>Stereoscopy for VR and 3D glasses:</b> Discover how to render immersive stereoscopy such as used in 3D movies and virtual reality.</li><li><b>Running Code examples:</b> Every technique is backed by running code in modern OpenGL 4.0+ with GLSL and Java, for PC/Windows and Macintosh. Everything needed to install the libraries and run each example yourself.</li><li><b>Optimization:</b> Explains how to optimize GPU shader code with modern graphics debugging tools such as Nsight and RenderDoc.</li><li><b>Downloadable companion files:</b> All the code, object models, figures, and more.</li></ul>
Autorenportrait
<p>Dr. V. Scott Gordon has been a professor in the California State University system for over 30 years and currently teaches graphics and game engineering at CSU Sacramento.</p><p>Dr. John Clevenger is a professor with over forty years of experience teaching a wide variety of courses including graphics, game architecture, operating systems, etc. He is also the technical director of the International Collegiate Programming Contest (ICPC).</p><p></p><p></p>
Weitere Details
Erschienen: 15.02.2026
Umfang: 594 S.
Sprache: ENG
ISBN/EAN: 9781501523489
Umbreit-Nr.: 9375905
